It seems like game developers and publishers tend to take a few different strategies with how they release and support their games. This can be for any number of reasons, like meeting a release date, reaching specific sales numbers, and experimenting with sales models. Let’s take a look at what works and what doesn’t.
May the Mods be With You, a List of Star Wars Mods (Part 3)
11
Feb![]()
Features Games and Gaming Retrospectives
2
In parts one and two we covered FPS and RTS Star Wars mods, respectively. Now it’s time for us to turn our attention to anything that doesn’t fit in those first two categories. There turns out to be not that much. Most games with modding tools are for those first two genres. Luckily, it turns out I missed a few mods in the first two parts, so I’ll include those here as well. Continue reading »
Starcraft II on sale around the world
28
Jul![]()
Games and Gaming News
1
Long-awaited real-time strategy game (RTS) StarCraft II: Wings of Liberty has gone on sale after a 12-year wait. The game follows on from the 1998 release of StarCraft, putting the player in command of a group of humans battling for survival against an insect horde and telepathic aliens. StarCraft II now holds the record as the longest time between sequels. The first edition sold over nine million copies and is seen as one of the defining games of the genre, along with EA’s Command & Conquer.
Continue reading »
300 actions a minute
In StarCraft, your efficiency is described in “APM,” or actions per minute. According to this video, you need to be over 300 APM to be competitive. That means in 60 seconds, you need to accomplish over 300 things.
