Tag Archives: indie

Gaming Underdogs of 2011

6 JanFeatures Features



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We’ve heard a lot about the AAA games coming out in 2011 like Bulletstorm, Diablo III, and Portal 2. But what else do we have to look forward to, especially in that sweet spot of $10-15?

2010 was a bumper year for the indie gaming community, and 2011 looks to be continuing that trend. Here’s what looks awesome for the upcoming year. (Note: some of these games don’t have announced release dates, and most of the ones with release dates are subject to change.)

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StarCraft II : The Eldritch Mystery of Custom Maps Part I

26 AugFeatures Features





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It isn’t often I’m moved to rant about video games. There are plenty of other nerds with better thought-out opinions, usually supported by graphs and proofs and the phrases “non-trivial”, and “Let N be…”.

But this, this is a hill where I plant my flag, affix bayonets, and take a stand, with all the power in my laughably flabby body with questionable hygiene.

Custom. Maps. In StarCraft. II.

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Ruins Post Mortem. Or: How I coded an indie game in a month

8 AugFeaturesGames and Gaming Features Games and Gaming



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Indie game competitions are the open mic nights of the indie game scene. Often new ideas are thrown around, games are cobbled together, and blood is shed. I decided to enter one of these competitions, partially out of boredom, partially out of challenge.

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Important Internet Opinion: And Yet It Moves

1 JulGames and GamingReviews Games and Gaming Reviews





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Important Internet Opinion: And Yet It Moves

This one’s been sat in my steam queue for a while, and finally got around to giving it a go. It’s really rather fun, even if I do now have a tendency to panic when I see the mass of whitespace below this text, and feel the disconcerting need to turn the browser around.

You see, it’s a 2D puzzle platformer with a twist. Literally, a twist. You can run left and right and jump, but the key mechanic is you can rotate the world around you as well. Gravity always points downwards, but it means that you can be safely standing on the floor, then rotate the world and you’re now falling parallel to a wall. Rotate it again, and you’re now falling away from the ceiling. Rotate it 180 degrees, and you’re falling back towards where you started.
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