Part I to this aimless ramble is here.
By not allowing users to distribute their custom maps and requiring authentication to get a map hosted on their servers, Blizzard make themselves the middleman. They want to control the types of games you can play. Censoring out ones they don’t like so much, you know, with the iron-not-quite-gentle-fist-of-oh-watch-out-almost-Godwinned-this-post of corporate control.
But it’s really, I suspect, a way to monetize content. To take advantage of novel games that might get far more popular than one could reasonably expect; and even more harrowing, free.



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